Judah - Realtime Character
I love the style of cyberpunk, but wanted to challenge myself to design a style that feels vintage and worn-in opposed to the neon newness of most of the genre. For this character in particular, my goal was to make a realistic style of clothing for a character living in a desert climate.
This character initially began as a hair study. I hadn’t yet tried to model curly/textured hair and this was my first finished attempt. I redid this hair several times, adjusting the cards and placement as I learned more. After going through the process a few times, I made a quick guide explaining my process. Due to the constant iteration, I was able to create a pretty quick pipeline for creating hair.
For the fabrics, I made a custom shader that uses channel packed textures to mask out pieces of a mesh and applies different 'materials’ to them - all within one material. On this shirt, for example, there are three distinct submaterials: the main pattern, the collar/trim and the light orange detailing. In addition to that, the patters are completely customizable and accept any black and white image as a mask. This material also has functions that allow detail normals, grime and edge masks, and custom stitch colors.
Since I plan on using this material for multiple characters, I wanted to put as much back end customization as possible into it.
See my full process of this character on my Ploycount thread