Dodgeball

Lately I've been working on finding ways to get fluid movements in a short amount of time. To practice, I've been doing short daily animations with varying approaches. The goal is to try something new each day I open a project. This has been the most successful one so far. I started working on this entirely straight ahead while taking time to pose each piece of the rig on all of my keys. At the end of the day, I had spent about 4-5 hours on this.