On the Run

Some more acting-focused animation. I wanted to also get practice working with body mechanics of a seated character and sliding IK objects across surfaces. Since this rig has a ton of controls, I tried playing around with them and using controls against each other. For example, the foot control has a function to roll the knee. I used that while also moving the pole vector in the opposite direction. I found doing this added some variation in my inbetweens and gave the holds more life.